Studio note: our first six months
Six months in, Word Sus has a real player base, we have shipped client work, and we have a clearer sense of what IMME actually is.

Six months ago we launched Word Sus and opened IMME to client work simultaneously. The response to both has been better than we projected.
Word Sus now has a thriving active player base. Sessions regularly run longer than expected. What surprised us most was how many friend groups have made it part of their regular routine.
The most-requested feature by far has been mobile support. That feedback is exactly why Word Sus Mobile became our top development priority.
On the client side, we have shipped three web products and two brand projects. The common thread: founders who needed to move fast and wanted a team that understood product, not just code.
Building a multiplayer game and a client studio simultaneously was ambitious. We don't recommend it. But it forced us to get organised quickly, and the game gives us a live product to test our own processes against.