Studio notes.

Launches, milestones, events, and updates from the IMME team.

Olympr: turning SkillSelect data into a usable dashboard
Product
·4 min read

Olympr: turning SkillSelect data into a usable dashboard

Olympr is a live data dashboard for Australian skilled migration. Why we built it, what it does, and what it taught us about data products.

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We built a B2B SaaS dashboard in 6 weeks. Here's how.
Studio
·5 min read

We built a B2B SaaS dashboard in 6 weeks. Here's how.

A client came to us with a clean brief, a tight budget, and six weeks. Here is how we scoped, designed, and shipped a fully functional B2B analytics dashboard, on time.

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Two years of IMME: what we shipped
Studio
·5 min read

Two years of IMME: what we shipped

Two years ago we opened for business. Here is what we shipped, and what we learned about what a small studio can actually do.

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Word Sus Mobile is officially live on iOS and Android
Product
·3 min read

Word Sus Mobile is officially live on iOS and Android

Word Sus Mobile has launched on the App Store and Google Play. Cross-platform play, touch-optimised controls, and quick sessions. Take the game anywhere.

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Christmas event: free unlimited packs and the new quest system
Event
·2 min read

Christmas event: free unlimited packs and the new quest system

Celebrate the holidays with free unlimited pack claims through Boxing Day. Plus, get an early look at our new quest system.

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Category Clash alpha is live: test the future of Word Sus
Product
·3 min read

Category Clash alpha is live: test the future of Word Sus

Category Clash brings competitive team-based gameplay with strategic word category selection. Alpha is open to all players with 10+ matches.

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Halloween 2025: spooky packs, exclusive avatars, and haunted modes
Event
·2 min read

Halloween 2025: spooky packs, exclusive avatars, and haunted modes

Free claim packs, exclusive Halloween avatars, and spooky seasonal content have arrived. Log in to claim yours.

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Why we're embedding AI into everything we ship
Studio
·5 min read

Why we're embedding AI into everything we ship

AI is not a feature we bolt on. It is a design constraint we start with. Here is what that looks like in practice across our products and client work.

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What good clients have in common
Studio
·4 min read

What good clients have in common

After two years of client work, we have noticed the same traits in the projects that go well. None of them are about budget or industry. They are about how people think.

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Inside MITPO: building an AI workflow platform from scratch
Product
·6 min read

Inside MITPO: building an AI workflow platform from scratch

MITPO started as an internal tool for managing AI model calls across our client projects. It's now a standalone platform. Here's how it happened.

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We hired our first full-time designer
Team
·4 min read

We hired our first full-time designer

After a year of project-based design work, we made our first full-time design hire. The decision process and what we were actually looking for.

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Why we build in public
Studio
·3 min read

Why we build in public

We share our process, our stack, our failures, and our decisions openly. Not as a marketing strategy, but because we think it makes the work better.

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The stack we actually use to ship fast
Studio
·5 min read

The stack we actually use to ship fast

React, React Native, Supabase, and a few other tools we reach for constantly. What we use, why, and where we deviate.

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Word Sus Mobile: development progress update
Product
·2 min read

Word Sus Mobile: development progress update

Core UI flows are complete. We are moving into performance tuning and preparing for closed beta in early 2025.

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Word Sus hits 10,000 active players
Studio
·3 min read

Word Sus hits 10,000 active players

Eight months after launching Word Sus, we hit 10,000 active players. A quick look at how we got here and what it means for where we are going.

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Word Sus Halloween event is live
Event
·2 min read

Word Sus Halloween event is live

Spooky themes, Halloween word packs, and free Halloween avatars have arrived. Our first major seasonal event.

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Studio note: our first six months
Studio
·4 min read

Studio note: our first six months

Six months in, Word Sus has a real player base, we have shipped client work, and we have a clearer sense of what IMME actually is.

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How we designed and launched Word Sus in 90 days
Product
·6 min read

How we designed and launched Word Sus in 90 days

From Figma concept to live multiplayer game: the decisions, constraints, and lucky breaks behind our first major product launch.

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IMME Studios is open
Studio
·3 min read

IMME Studios is open

We're a small Australian product studio. We build apps, games, SaaS tools, and web products for founders and lean teams. Here's who we are.

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